Kelly X Typed by Belgarath In Space No-One Can Hear You Glow... As a penniless orphan with no past and precious little future, there's a limited amount of choice in life. Moreover, with the job situation in 2476 worse than it ever was during the 20th century, a chap has to take what he can get. Guess that's why I'm here. My mother got wasted by black marketeer organ-peddlers when I was about four. Or maybe three. They used to say I had her eyes - I reckon someone else's got em now... Didn't know my father; doubt if Ma did either. I was the 24th luckless kid to enter the Municipal Child Care Unit that month. The staff there didn't have much imagination, so I got stuck with this dumb name. Oh, by the way I'm X, Kelly X. I'd change it by deed poll if I had the money; change it to Harry X, hur hur. But that costs. Maybe I will if I survive this job; the money's good enough but then maybe not - the prospects of surviving are zilch. I'm what the white shirts back at the Peace Foundation - er, that used to be Greenpeace before they got whacked out by the CIA a couple of years ago - I'm what the white shirts called a 'Clean-Up Merchant'. One of a select band of no-hopers who are dumb enough - or poor enough - to risk their necks in the pursuit of cash. Some rebel in the Government has leaked info regarding the illegal dumping of nuclear waste by rogue nuke stations outside the spacelanes. Incapable of sitting back and letting such environmental travesties go without action, the Peace Foundation gets bozos like me to go on clandestine missions to clean up the area. The brief's simple: destroy the radioactive canisters; destroy the guardian fighters destroy the stations and, if I can manage to live long enough, attempt to knock out the master station at the heart of it all. It's a dirty job - but then I'm a dirty fighter. The Art Of Fighting Dirty In Toxic Waste The clean-up craft flies in 3D space and is controlled by mouse or joystick. Movement right and left rotates the ship clockwise and anti-clockwise respectively. Pushing forward and back causes the ship to dive and climb. The fire button or left mouse button activates the lasers. The radar on the right allows enemy objects to be homed in on: Government vessels appear as yellow signals, and radioactive canisters as blue. Each trace is connected to a stalk which signifies the relative position of the ship to the players' sight horizon. A stalk with the dot at the top is 'above' the players' vessel, and vice versa. To target an enemy craft, the signal must be a dot which sits on the blue line extending away from the player. Enemy vessels require several laser blasts, while the canisters need only one. A 'Kill' is rewarded with a score which is added to the running total. Work clean: blasting ships and canisters frequently causes a chunk of debris to drift away from the explosion. All debris must be destroyed in a zone before the mission can proceed on the next level. Contact with canisters or enemy shots depletes the ships' shields - theres only one shield, and when it's gone, so are you babe... Loading Instructions Amiga: Insert disc in Drive DF0. Program will load and run. Atari ST: Insert disc in Drive A. Program will load and run. Controls J Toggles between mouse and joystick control while title screen is displayed. F1-F10 Selects different radar ranges. H Hyperspace: moves ship to a random destination. Use as a last resort to get out of sticky situations, as it reduces ship's shield levels. SPACE Increase speed. \ Decrease speed. P Pause. Typed by Belgarath